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This article lists some of the gadgets, devices, and machines that appeared on The Thundermans. Gadgets and machines play a big role in the show and sometimes serve as the basis for episode plot lines, continuity, and callbacks.

Most of the gadgets were invented by Max Thunderman during his evil phrase and are often stored in Max's Lair.

Gadget
Description
The Animalizer
Animalizer
  • The Animalizer is a gadget that is used to turn humans into animals and vice-versa.
  • It was invented by Dr. Colosso
  • It is a recurring gadget used in The Thundermans.
BrainMelt 3000 Max and Phoebe
BrainMelt-3000
  • In Adventures in Supersitting, Max wants to use it to wipe out Cherry's memories but Phoebe refuses.
    • In the same episode, Max makes a joke about using it on Phoebe to wipe Phoebe's memories but Phoebe threatens him.
  • In Parents Just Don't Thunderstand, Phoebe asks Max to tweak the BrainMelt 3000 on their parents so that they can remember what being a teenager feels like.
    • The Brain Melt takes hours time to recharge but Electress's power surge can charge it in seconds.
    • Max finds a way to reverse its effects.
  • BrainMelt-3000 is seen in Max's Lair multiple times.
Nose Hairalyzer
Nose Hairalyzer
  • Nose Hairalyzer is a gadget used to grow nose hair or a beard on people and objects.
  • It is kept in Max's box of "Not Good Enough" in Max's Lair.
Max-6000
Max-6000
  • Max-6000 is a machine built by Max to control his lair.
  • In Phoebe vs. Max, Phoebe almost uses it to self-destruct Max's Lair but stops it by hitting it with a hammer.
Max 10
Max 10 and Max 11
  • These are a series of rockets built by Max
  • In Report Card, Max built Max-10 ready for launch but Phoebe launched it, stealing his Thunder.
    • Max then replaced Max 10 with Max 11 which he showed to Evan and Sarah.
  • Max-10 is also seen again in Restaurant Crashers.
  • In The Neverfriending Story, Nora and Billy launch a Max-10 rocket to space as part of expressing their freedom for being home alone.
Grow-Matic 2
Grow-Matic 2.0
  • Grow-Matic 1.0 and Grow-Matic 2.0 are used to make things bigger.
  • Back in Metroburg, Max built Grow-Matic 1.0 for science fair but it melted the objects instead of making them bigger, causing Phoebe to win.
  • In Weird Science Fair, he takes over Nora's project to build an improved Grow-Matic 2.0 but Nora and Billy sabotage it.
    • Nora tries to put one of her bows on the machine but Max kicks her out.
Anti-Superpower Ankle Bracelet
Anti-Superpower Ankle Bracelet
  • This is an ankle bracelet/clamp used to disable people with super-powers from using their powers
  • Barb had ordered a custom made bracelet for Max
  • In Nothing to Lose Sleepover, Max asks Barb to use it on Phoebe so that she can't use her powers.
    • Max eventually destroys the ankle bracelet causes Phoebe's powers to malfunction
  • In A Hero Is Born, Max is captured by evil villains who put a similar bracelet on him making his powers useless
  • In Orange is the New Max, Officer Bosco put on a similar bracelet to Gale Force, Maise, and T-Bone.
Proton Particle Power Booster
Proton Particle Power Booster
  • The proton particle power booster is used to boost the concentration of a particular substance/chemical in an animal or an object.
  • In Breaking Dad, Max wants to use it on a turkey to boost the chemical that makes people sleepy after eating turkey. This was to help Max feed his classmates with sleepy sandwiches for a chance to pull the biggest prank ever and finally get his Max Thunderman Day.
    • It gets confiscated by Mr. Begbeaudy.
The Ghost Zapper
Ghost Zapper
  • The Ghost Zapper is a ghost tracking device/gadget invented by Max to detect the presence of ghosts and blast away a ghost and their ghost's powers. When activated the side of the blaster extends like a crossbow.
  • Max used it in Haunted Thundermans to track Green Ghoul but Miles and Louie kept interfering with his readings so neither Phoebe nor Taylor believed it would work.
    • He later sneaked out with the device to Chad's party to help catch and defeat the Green Ghoul and it almost detected Chad.
    • Eventually, Max uses it to zap and capture Green Ghoul, but the Green Ghoul used Phoebe's Telekinesis to throw it away and destroy it.
  • Max later rebuilt it and showed it in Patch Me If You Can, When Harris picks up the Ghost Zapper while in Max's Lair.
Max Gold Attracter
Gold Attracting Magnet
  • In Phoebe vs. Max: The Sequel, Max shows Dr. Colosso his latest invention: the world's first magnet that attracts gold.
  • When Dark Mayhem calls, both Max and Colosso get so excited that Max accidentally turns on the gold-attracting magnet. Unfortunately, he is wearing a gold pinky ring that Dr. Colosso bought him. So, he gets stuck on the magnet.
  • It was then used at Hiddenville Department of Water & Power when Max puts golden rings on Phoebe, turning on the gold-attracting magnetic on causing Phoebe to be stuck on it.
  • Phoebe manages to escape from the electromagnet by melting the wires with her heat breath, but it pushed her back really hard.
Harris with Evilman's Eyepatch
Evilman's Eyepatch
  • Evilman's Eyepatch was what made Mike Evilman when he was evil. When Evilman retired he destroyed both his eyepatch and the element it contained called Evilinium, which amplifies his powers and evil instincts (removing all the good in a person in the process).
  • ​​​​​In Patch Me If You Can Max and Colosso were creating their own version of Max's supervillain costume, Max decides to recreate Evilman's eyepatch.
  • When showing Harris around Max's lair, Harris found the eyepatch and put it on. The eye patch turns him evil and amplifies his firepower so that he can now throw fireballs.
  • At the end of the episode, Nora lasered it off allowing Harris to return to normal.
Brainwasher XL
Brainwasher XL
  • Brainwasher XL hypnotizes people to do what they command.
  • In Thundermans: Banished!, Candi Falconman uses this to make a lot of people her "bestie" against their will. Phoebe made all the brainwashed victims fight by telling them that Candi can only have one bestie.
    • Max says that he used this to make Principal Bradford think he can fly.
    • Colosso offered to use this on Max to make him evil again but Max refused.
Smart Watch
Smart Watch
Helium Pain Blaster
Helium Pain Blaster
Crimecaster gadget
CrimeCaster
  • The CrimeCaster is a gadget that uses crime statistics to predict future crimes, allowing superheroes to stop crimes before they happen.
    • It appears it doesn't tell who would commit the crime.
  • In Max to the Future, Max developed the CrimeCaster in order to prove to Phoebe that he was good at gadgets and they should include "gadgets" as one of the special skills for the team in the Z-Force application.
    • At first, even Max had doubts about the device working but it turned out that it worked correctly.
    • The CrimeCaster successfully predicted Hiddenville High being vandalized (by Max); and it also predicted a gold smuggling heist downtown.
    • The gadget was destroyed by criminals during the gold heist, claiming that Max's face in it made it look creepy.
Max's Lemon Blaster
Lemon Blaster
  • In Come What Mayhem, Max remembered he set a stink bomb to go off during the Super Awards, they find out that the bomb has a Thundertanium casing, something that can only be destroyed by electro-plasma energy.
  • Max builds a lemon blaster in order to destroy the bomb. However, Phoebe has no faith that it will work, as it needs time to charge.
  • Once his lemon blaster is charged, it is shown that it would have been able to destroy the stink bomb, but it too late as Phoebe already destroyed it using Dark Mayhem's powers.
Rocket Shark
Rocket Shark
  • The Rocket Shark is a Hero League vehicle that works as a land, air, and sea rocket. The is a million-dollar vehicle can go from scuba to sky mode in 2.8 seconds and has a built-in GPS system that can find anyone including Super President Kickbutt.
  • In All the President's Thunder-Men, Max steals his father's approval stamp and uses it to acquire a Rocket Shark
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