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Superpowers are traits, features or skills that are beyond normal human ability. That is, a character with a superpower can do things that normal human beings can't do.

There are several superpowers on The Thundermans because it is a sci-fi show about a family of superheroes. People with superpowers tend to be superheroes or supervillains depending on whether they use their powers for good or for evil.

It is revealed in The Haunted Thundermans that all superheroes/villains have the ability of True Sight which allows them to see and hear ghosts.

It is also revealed in The Thundermans Return that superheroes/villains were granted powers through their ancestors eating the seeds of a mysterious plant, known as the Power Plant, which is currently protected by Thunder Man.

This page provides a summary of all the superpowers that appeared on the show.

List of Superpowers

The following is a list of all the superpowers used in the Thundermans.

Superpower Description Users
Telekinesis Telekinesis is the ability to move or levitate things without making physical contact.
Freeze Breath Freeze Breath is the ability to generate blasts of pure cold air from the user's breath which can be used to cool or freeze objects.
  • Max Thunderman
  • Phoebe Thunderman
Heat Breath The ability to generate waves of pure heat through a breath.
  • Phoebe Thunderman
  • Max Thunderman
Heat Vision Heat vision, also known as Laser Vision or simply "Laser Eyes", is the ability to generate sharp rays of fire or heat from one's eyes.
Teleportation Teleportation is the ability to move from one place to another instantly without going through space in-between.
Super-Speed Superhuman Speed is the ability to move and accelerate at very high speed beyond human ability.
Electrokinesis Electrokinesis is the ability to generate and manipulate electricity and lightning.
  • Barb Thunderman
  • Hank Thunderman (temporary)
  • Dark Mayhem (formerly)
  • Phoebe Thunderman (temporary)
Super Strength This is a strength that exceeds normal human ability which allows the user to move extremely heavy objects or break tough objects with relative ease.
Flight Flight is the ability to fly by allowing its users to defy gravity and propel themselves and move through the air.
  • Hank Thunderman
  • Mike Evilman
  • Chloe Thunderman (temporary)
  • Pop Pop Thunderman
  • All Ghosts
    • Green Ghoul
Super-Kick/Megaton Kick This is the ability to kick objects with an immense amount of power beyond human ability. This property also shares the same super power: Super Strength but only within the leg.
Invisibility Invisibility is the ability to turn transparent, making the user invisible to the human eye.
Indestructibility/Invulnerability This superpower makes the user incapable of being physically hurt or damaged.
  • Blobbin
  • Hank Thunderman
  • Mike Evilman
  • Link Evilman (via elasticity)
Elasticity This is the ability to stretch body parts to limits not achievable by normal human beings.
Bug Physiology Bug physiology (also known as Insect Physiology) is the ability to morph into a bug and possess bug abilities.
Pyrokinesis Pyrokinesis is the ability to generate and manipulate fire. Users can simply generate spheres of fire from their hands. It also allows the user to manipulate heat or generate heat.
Candy Powers This is the ability to generate any type of candy which can be used as a weapon, for protection or just as a normal candy. The power can also be used to turn people into candy.
Thundersense Thundersense is a psychic ability that allows the body of the user to sense when danger is about to happen.
  • Barb Thunderman
  • Hank Thunderman
  • Phoebe Thunderman
  • Max Thunderman
Ergokinesis/Energy Ball/Energy Projection This is the ability to generate and throw spheres of pure energy that is capable of destroying and inducing disintegrating on any object that the energy touches. This ability also allows the user to manipulate other forms of energy like fire, electricity, plasma, and electromagnetism.
  • Dark Mayhem (formerly)
  • Phoebe Thunderman (temporary)
Weather Control This is the ability to manipulate weather, produce different weather conditions, or change the weather at will. The area of impact could be as small as changing the weather inside the room or could affect a larger area.
  • Keely
  • Barb Thunderman (through Electrokinesis)
Force Field Generation Force Field Creation/Generation is the ability to create a protective shield or a sphere/dome of pure energy used to protect the user, trap others in them, or deflect/block enemy attacks. Skilled users can shrink their force-fields down to small spheres that could be use to offend and defend themselves.
Porcupine Powers This is the ability to generate and shoot sharp spines similar to to porcupine quills and those of a porcupine when they get scared, which can be used to attack the target at a high speed.
Glowing/Illumination Glowing is the ability to generate light from the user's body.
Spider Silk Generation This is the ability to generate and shoot silk like a spider.
Longevity This ability allows the user to go on for years without aging or by aging at an extremely slow speed.
Telepathy Telepathy is the ability to read other people's minds.
  • Maisie
Super Magnetism The ability to manipulate and generate a magnetic field that can attract or repel metal objects including people if they have metal.
  • T-Bone
Time Stopping The ability to stop time while still being able to move around normally.
  • Pause Girl
Emotion Manipulation The user can manipulate the emotions of others or themselves.
  • Nana Thunderman
True Sight The ability to see and hear ghost.
  • Anyone with a superpower which are nearly all superheroes and villains.

Twin Power

A twin power is a unique power that all super twins access in the heat of a battle. It activates when a pair of twin superheroes connects in a specific way.

The Hipster Twins twin power

The Hipster Twins

The Hipster Twins activate pyrokinesis by bumping sideways into each other and saying "Twin Power, activate!" together.

The Thunder Twins twin power

The Thunder Twins

The Thunder Twins activate their twin power by holding hands, which will create sparks, launching an powerful energy blast. It can power through a chip that is design to stop them use powers, create a massive explosion with a punch, and short circuit electric device. Max and Phoebe agree to do fist bumps every time since this power activates when they every their hands make contact with each other (i.e. shaking hands or holding hands).

The Thundermans Power Swap

In the special, Thundermans: Secret Revealed, The Thundermans' powers are accidentally swapped when Max restores their powers after having temporarily taken them away with Dark Mayhem's Orb. The Thunder Twins are not affected by the switch because they had their powers at the time of the restoration. This was a temporary effect and it's reversed in season 4.

Max Takes Thundermans Powers

Max using Dark Mayhem's Orb to take Nora, Billy, Chloe, Hank and Barb's powers

The temporary power assignments were:

Trivia

  • Dark Mayhem has the world's first power-sapping orb which can be used to take away superpowers from a person.
  • The Thundermans refer to people with superpowers as "supes" and normal humans as "non-supes."
  • Most of the people with superpowers live in Metroburg where powers may be used openly in public.
  • Phoebe and Max have the same powers due to them being twins and superhero twins have the same powers.
  • The Metroburg superhero Dr. Ouch has a Power Scan device that predicts what superpower a super baby like Chloe would have.
  • Superpowers seem to be related to the stratosphere, sky and Achilles Comet.
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